[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 41

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 457.4998
Objectives[0]positionY = -998.0944
Objectives[0]positionZ = 24.91486
Objectives[0]Heading = 270
Objectives[0]model = player_one
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 6
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 458.5872
Objectives[0]mission_Actors[0]positionY = -1001.8
Objectives[0]mission_Actors[0]positionZ = 24.91486
Objectives[0]mission_Actors[0]Heading = 260
Objectives[0]mission_Actors[0]String_Name = u_m_y_prisoner_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Stationary
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 459.3152
Objectives[0]mission_Actors[0]Task_List[0]PositionY = -1002.223
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 24.41486
Objectives[0]mission_Actors[0]Task_List[0]Block = True
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 459.4517
Objectives[0]mission_Actors[1]positionY = -994.3279
Objectives[0]mission_Actors[1]positionZ = 24.91487
Objectives[0]mission_Actors[1]Heading = 260.6157
Objectives[0]mission_Actors[1]String_Name = u_m_y_prisoner_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = False
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Stationary
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 458.8285
Objectives[0]mission_Actors[1]Task_List[0]PositionY = -993.66
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 24.41486
Objectives[0]mission_Actors[1]Task_List[0]Block = True
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = 1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -367.9044
Objectives[0]mission_Actors[2]positionY = 3807.336
Objectives[0]mission_Actors[2]positionZ = 72.49487
Objectives[0]mission_Actors[2]Heading = 99.59853
Objectives[0]mission_Actors[2]String_Name = player_zero
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 0
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 1
Objectives[0]mission_Actors[2]Task_Repeat = True
Objectives[0]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[2]Task_List[0]PositionX = -368.1949
Objectives[0]mission_Actors[2]Task_List[0]PositionY = 3807.074
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 72.44733
Objectives[0]mission_Actors[2]Task_List[0]Speed = 1
Objectives[0]mission_Actors[2]Task_List[0]SeatIndex = 1
Objectives[0]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 32
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1858.711
Objectives[0]mission_Actors[3]positionY = 2581.028
Objectives[0]mission_Actors[3]positionZ = 45.67204
Objectives[0]mission_Actors[3]Heading = 4.771703
Objectives[0]mission_Actors[3]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 2000
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = AssaultRifle
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 21
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1862.806
Objectives[0]mission_Actors[4]positionY = 2581.161
Objectives[0]mission_Actors[4]positionZ = 45.67202
Objectives[0]mission_Actors[4]Heading = 5.536427
Objectives[0]mission_Actors[4]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 2000
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MiniSMG
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 23
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 464.2986
Objectives[0]mission_Actors[5]positionY = -986.3652
Objectives[0]mission_Actors[5]positionZ = 25.56532
Objectives[0]mission_Actors[5]Heading = 4.999929
Objectives[0]mission_Actors[5]String_Name = s_m_y_ranger_01
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[0]mission_Actors[5]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveGoToActor[0] = 10
Objectives[0]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveCutscene[0] = 8
Objectives[0]mission_Vehicles = 6
Objectives[0]mission_Vehicles[0]positionX = 1859.957
Objectives[0]mission_Vehicles[0]positionY = 2583.389
Objectives[0]mission_Vehicles[0]positionZ = 45.2375
Objectives[0]mission_Vehicles[0]Heading = 4.947839
Objectives[0]mission_Vehicles[0]Name = Asea
Objectives[0]mission_Vehicles[0]Model = asea
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 24
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -367.9044
Objectives[0]mission_Vehicles[1]positionY = 3807.336
Objectives[0]mission_Vehicles[1]positionZ = 72.49487
Objectives[0]mission_Vehicles[1]Heading = 99.59853
Objectives[0]mission_Vehicles[1]Name = Technical Aqua
Objectives[0]mission_Vehicles[1]Model = technical2
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 32
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]positionX = 1860.892
Objectives[0]mission_Vehicles[2]positionY = 2532.358
Objectives[0]mission_Vehicles[2]positionZ = 45.32293
Objectives[0]mission_Vehicles[2]Heading = 359.9975
Objectives[0]mission_Vehicles[2]Name = Police Cruiser
Objectives[0]mission_Vehicles[2]Model = police2
Objectives[0]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1868.123
Objectives[0]mission_Vehicles[3]positionY = 2532.361
Objectives[0]mission_Vehicles[3]positionZ = 45.30955
Objectives[0]mission_Vehicles[3]Heading = 359.9944
Objectives[0]mission_Vehicles[3]Name = Police Cruiser
Objectives[0]mission_Vehicles[3]Model = police2
Objectives[0]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1873.638
Objectives[0]mission_Vehicles[4]positionY = 2532.401
Objectives[0]mission_Vehicles[4]positionZ = 45.28629
Objectives[0]mission_Vehicles[4]Heading = 0.09372078
Objectives[0]mission_Vehicles[4]Name = Police Cruiser
Objectives[0]mission_Vehicles[4]Model = police2
Objectives[0]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 1879.392
Objectives[0]mission_Vehicles[5]positionY = 2533.51
Objectives[0]mission_Vehicles[5]positionZ = 45.28337
Objectives[0]mission_Vehicles[5]Heading = 0.002002862
Objectives[0]mission_Vehicles[5]Name = Police Cruiser
Objectives[0]mission_Vehicles[5]Model = police2
Objectives[0]mission_Vehicles[5]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 5
Objectives[0]mission_Props[0]Model = prop_gar_door_03_ld
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 435.4945
Objectives[0]mission_Props[0]positionY = -981.8365
Objectives[0]mission_Props[0]positionZ = 30.76874
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 87.49995
Objectives[0]mission_Props[1]Model = prop_laptop_01a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 461.2777
Objectives[0]mission_Props[1]positionY = -999.5832
Objectives[0]mission_Props[1]positionZ = 23.91417
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -180
Objectives[0]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 435.5878
Objectives[0]mission_Props[2]positionY = -984.7838
Objectives[0]mission_Props[2]positionZ = 29.68945
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 92.5
Objectives[0]mission_Props[3]Model = prop_conc_blocks01a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 461.6109
Objectives[0]mission_Props[3]positionY = -985.9299
Objectives[0]mission_Props[3]positionZ = 29.69455
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = prop_boxpile_06b
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 453.762
Objectives[0]mission_Props[4]positionY = -982.6293
Objectives[0]mission_Props[4]positionZ = 29.6892
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 456.9469
Objectives[0]mission_Pickup_Props[0]positionY = -985.2991
Objectives[0]mission_Pickup_Props[0]positionZ = 26.17422
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -94.99997
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 13
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[1] = 13
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Door_Control
Objectives[1]positionX = 461.3829
Objectives[1]positionY = -998.0645
Objectives[1]positionZ = 23.91486
Objectives[1]DoorCount = 1
Objectives[1]DoorModel[0] = v_ilev_ph_cellgate
Objectives[1]DoorLocked[0] = True
Objectives[1]DoorHeading[0] = 0
Objectives[1]DoorpositionX[0] = 461.807
Objectives[1]DoorpositionY[0] = -997.658
Objectives[1]DoorpositionZ[0] = 25.064
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Timeout_Objective
Objectives[2]positionX = 461.2952
Objectives[2]positionY = -998.0948
Objectives[2]positionZ = 23.91486
Objectives[2]Timeout_Min = 0
Objectives[2]Timeout_Sec = 4
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 461.6753
Objectives[2]ObjectiveMessages[0]positionY = -997.8323
Objectives[2]ObjectiveMessages[0]positionZ = 23.91486
Objectives[2]ObjectiveMessages[0]Message = Franklin ? i saw the cops arrest you , Do u need ~y~help~w~?
Objectives[2]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[2]ObjectiveMessages[0]Sender = ~y~Trevor
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = Franklin : Im fine homie , I just need to kill one ~r~guard~w~ to get out of here
Objectives[3]positionX = 459.2091
Objectives[3]positionY = -998.2923
Objectives[3]positionZ = 23.91486
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 5
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 4
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = Franklin : I just need you to open the doors for me.....
Objectives[4]positionX = 463.2357
Objectives[4]positionY = -996.11
Objectives[4]positionZ = 23.91486
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 5
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = ~y~Trevor : ~w~Ok , hack the ~y~door!
Objectives[5]positionX = 463.711
Objectives[5]positionY = -998.7253
Objectives[5]positionZ = 23.91486
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 4
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Hack_Objective
Objectives[6]Text = Hack the ~y~Door
Objectives[6]positionX = 461.3123
Objectives[6]positionY = -999.5366
Objectives[6]positionZ = 23.91486
Objectives[6]Hack_Anim = Laptop on Floor
Objectives[6]Hack_Both = True
Objectives[6]Hack_Prop_PositionX = 461.2777
Objectives[6]Hack_Prop_PositionY = -999.5832
Objectives[6]Hack_Prop_PositionZ = 23.91417
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Door_Control
Objectives[7]positionX = 457.9465
Objectives[7]positionY = -997.0643
Objectives[7]positionZ = 23.91486
Objectives[7]DoorCount = 1
Objectives[7]DoorModel[0] = v_ilev_ph_cellgate
Objectives[7]DoorLocked[0] = False
Objectives[7]DoorHeading[0] = -1.25
Objectives[7]DoorpositionX[0] = 461.807
Objectives[7]DoorpositionY[0] = -997.658
Objectives[7]DoorpositionZ[0] = 25.064
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = The ~r~Guard~w~:
Objectives[8]positionX = 463.425
Objectives[8]positionY = -986.0703
Objectives[8]positionZ = 24.56532
Objectives[8]Cutscenes_Time = 3
Objectives[8]Cutscenes_Trans_Time = 0
Objectives[8]Cutscenes_FOV = 50
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = True
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 5
Objectives[8]Cutscenes_Follow_Hieght = 2
Objectives[8]Cutscenes_Follow_Angle = 180
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 465.2424
Objectives[9]positionY = -984.818
Objectives[9]positionZ = 24.56532
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 30
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = True
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 10
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = GoTo_Actor
Objectives[10]Text = Kill the ~r~Guard
Objectives[10]positionX = 463.831
Objectives[10]positionY = -986.8735
Objectives[10]positionZ = 24.34762
Objectives[10]GoTo_Actor_ChangToCompanion = False
Objectives[10]GoTo_Actor_Distance = 3
Objectives[10]GoTo_Actor_Remove_Blip = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = 464.1126
Objectives[11]positionY = -986.8625
Objectives[11]positionZ = 24.34762
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = True
Objectives[11]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = False
Objectives[11]Int_Task = 0
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Kill the ~r~Guard ~w~and take his ~y~Weapon
Objectives[12]Text2 = Pick up his ~b~Gun
Objectives[12]Type = Kill_Actors
Objectives[12]positionX = 463.6924
Objectives[12]positionY = -986.9528
Objectives[12]positionZ = 24.34762
Objectives[12]KillAll1 = True
Objectives[12]KillAll2 = False
Objectives[12]Kill_Actors_Add_Blips = True
Objectives[12]Kill_Actors_Add_Markers = True
Objectives[12]DropPickups = False
Objectives[12]Droped_Pickup_Model = PICKUP_WEAPON_HEAVYPISTOL
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Pick up some ~y~Guns & Ammo
Objectives[13]CollectPickupsAddBlips = True
Objectives[13]FaildText = 
Objectives[13]Type = Collect_Pickup
Objectives[13]positionX = 456.452
Objectives[13]positionY = -986.1589
Objectives[13]positionZ = 25.67422
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Get up ~y~Stairs
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 450.3786
Objectives[14]positionY = -986.4814
Objectives[14]positionZ = 25.67422
Objectives[14]Heading = 1155
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 2
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 12
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 445.9011
Objectives[14]mission_Actors[0]positionY = -996.1161
Objectives[14]mission_Actors[0]positionZ = 30.68959
Objectives[14]mission_Actors[0]Heading = 359.9999
Objectives[14]mission_Actors[0]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = False
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]SetHealth = 100
Objectives[14]mission_Actors[0]DieFromHeadShot = True
Objectives[14]mission_Actors[0]CanExitVehicle = True
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = Pistol50
Objectives[14]mission_Actors[0]Variation = Default
Objectives[14]mission_Actors[0]Task = 0
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 445.0718
Objectives[14]mission_Actors[1]positionY = -991.3836
Objectives[14]mission_Actors[1]positionZ = 30.6896
Objectives[14]mission_Actors[1]Heading = 180.7417
Objectives[14]mission_Actors[1]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = False
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]SetHealth = 100
Objectives[14]mission_Actors[1]DieFromHeadShot = True
Objectives[14]mission_Actors[1]CanExitVehicle = True
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = Pistol50
Objectives[14]mission_Actors[1]Variation = Default
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 443.8325
Objectives[14]mission_Actors[2]positionY = -989.8167
Objectives[14]mission_Actors[2]positionZ = 30.68959
Objectives[14]mission_Actors[2]Heading = 180.536
Objectives[14]mission_Actors[2]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = False
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]SetHealth = 100
Objectives[14]mission_Actors[2]DieFromHeadShot = True
Objectives[14]mission_Actors[2]CanExitVehicle = True
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = Pistol50
Objectives[14]mission_Actors[2]Variation = Default
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 437.6281
Objectives[14]mission_Actors[3]positionY = -994.2578
Objectives[14]mission_Actors[3]positionZ = 30.68959
Objectives[14]mission_Actors[3]Heading = 279.9999
Objectives[14]mission_Actors[3]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = False
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]SetHealth = 100
Objectives[14]mission_Actors[3]DieFromHeadShot = True
Objectives[14]mission_Actors[3]CanExitVehicle = True
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = Pistol50
Objectives[14]mission_Actors[3]Variation = Default
Objectives[14]mission_Actors[3]Task = 0
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Actors[4]Survive_Number = 0
Objectives[14]mission_Actors[4]Failed_Text = 
Objectives[14]mission_Actors[4]Remove_After = 0
Objectives[14]mission_Actors[4]positionX = 439.3447
Objectives[14]mission_Actors[4]positionY = -992.8733
Objectives[14]mission_Actors[4]positionZ = 30.68959
Objectives[14]mission_Actors[4]Heading = 279.9999
Objectives[14]mission_Actors[4]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[4]Relationship_Group = Enemy1
Objectives[14]mission_Actors[4]AddBlip = False
Objectives[14]mission_Actors[4]ShowCone = False
Objectives[14]mission_Actors[4]Invincible = False
Objectives[14]mission_Actors[4]SetHealth = 100
Objectives[14]mission_Actors[4]DieFromHeadShot = True
Objectives[14]mission_Actors[4]CanExitVehicle = True
Objectives[14]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[4]AlwaysFight = True
Objectives[14]mission_Actors[4]Seeing_Range = 30
Objectives[14]mission_Actors[4]Hearing_Range = 30
Objectives[14]mission_Actors[4]CombatMovement = Offensive
Objectives[14]mission_Actors[4]weapon = MG
Objectives[14]mission_Actors[4]Variation = Default
Objectives[14]mission_Actors[4]Task = 0
Objectives[14]mission_Actors[4]Task_Guard_Range = 5
Objectives[14]mission_Actors[4]Task_Stay_In_Range = True
Objectives[14]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[4]Task_Scenario = NONE
Objectives[14]mission_Actors[5]Survive_Number = 0
Objectives[14]mission_Actors[5]Failed_Text = 
Objectives[14]mission_Actors[5]Remove_After = 0
Objectives[14]mission_Actors[5]positionX = 438.2713
Objectives[14]mission_Actors[5]positionY = -990.3751
Objectives[14]mission_Actors[5]positionZ = 30.68959
Objectives[14]mission_Actors[5]Heading = 280.0002
Objectives[14]mission_Actors[5]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[5]Relationship_Group = Enemy1
Objectives[14]mission_Actors[5]AddBlip = False
Objectives[14]mission_Actors[5]ShowCone = False
Objectives[14]mission_Actors[5]Invincible = False
Objectives[14]mission_Actors[5]SetHealth = 100
Objectives[14]mission_Actors[5]DieFromHeadShot = True
Objectives[14]mission_Actors[5]CanExitVehicle = True
Objectives[14]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[5]AlwaysFight = True
Objectives[14]mission_Actors[5]Seeing_Range = 30
Objectives[14]mission_Actors[5]Hearing_Range = 30
Objectives[14]mission_Actors[5]CombatMovement = Offensive
Objectives[14]mission_Actors[5]weapon = MG
Objectives[14]mission_Actors[5]Variation = Default
Objectives[14]mission_Actors[5]Task = 0
Objectives[14]mission_Actors[5]Task_Guard_Range = 5
Objectives[14]mission_Actors[5]Task_Stay_In_Range = True
Objectives[14]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[5]Task_Scenario = NONE
Objectives[14]mission_Actors[6]Survive_Number = 0
Objectives[14]mission_Actors[6]Failed_Text = 
Objectives[14]mission_Actors[6]Remove_After = 0
Objectives[14]mission_Actors[6]positionX = 452.2344
Objectives[14]mission_Actors[6]positionY = -973.9541
Objectives[14]mission_Actors[6]positionZ = 30.6898
Objectives[14]mission_Actors[6]Heading = 150.5494
Objectives[14]mission_Actors[6]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[6]Relationship_Group = Enemy1
Objectives[14]mission_Actors[6]AddBlip = False
Objectives[14]mission_Actors[6]ShowCone = False
Objectives[14]mission_Actors[6]Invincible = False
Objectives[14]mission_Actors[6]SetHealth = 100
Objectives[14]mission_Actors[6]DieFromHeadShot = True
Objectives[14]mission_Actors[6]CanExitVehicle = True
Objectives[14]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[6]AlwaysFight = True
Objectives[14]mission_Actors[6]Seeing_Range = 30
Objectives[14]mission_Actors[6]Hearing_Range = 30
Objectives[14]mission_Actors[6]CombatMovement = Offensive
Objectives[14]mission_Actors[6]weapon = BullpupShotgun
Objectives[14]mission_Actors[6]Variation = Default
Objectives[14]mission_Actors[6]Task = 0
Objectives[14]mission_Actors[6]Task_Guard_Range = 5
Objectives[14]mission_Actors[6]Task_Stay_In_Range = True
Objectives[14]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[6]Task_Scenario = NONE
Objectives[14]mission_Actors[7]Survive_Number = 0
Objectives[14]mission_Actors[7]Failed_Text = 
Objectives[14]mission_Actors[7]Remove_After = 0
Objectives[14]mission_Actors[7]positionX = 451.8972
Objectives[14]mission_Actors[7]positionY = -975.0151
Objectives[14]mission_Actors[7]positionZ = 30.68959
Objectives[14]mission_Actors[7]Heading = 99.99993
Objectives[14]mission_Actors[7]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[7]Relationship_Group = Enemy1
Objectives[14]mission_Actors[7]AddBlip = False
Objectives[14]mission_Actors[7]ShowCone = False
Objectives[14]mission_Actors[7]Invincible = False
Objectives[14]mission_Actors[7]SetHealth = 100
Objectives[14]mission_Actors[7]DieFromHeadShot = True
Objectives[14]mission_Actors[7]CanExitVehicle = True
Objectives[14]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[7]AlwaysFight = True
Objectives[14]mission_Actors[7]Seeing_Range = 30
Objectives[14]mission_Actors[7]Hearing_Range = 30
Objectives[14]mission_Actors[7]CombatMovement = Offensive
Objectives[14]mission_Actors[7]weapon = BullpupShotgun
Objectives[14]mission_Actors[7]Variation = Default
Objectives[14]mission_Actors[7]Task = 0
Objectives[14]mission_Actors[7]Task_Guard_Range = 5
Objectives[14]mission_Actors[7]Task_Stay_In_Range = True
Objectives[14]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[7]Task_Scenario = NONE
Objectives[14]mission_Actors[8]Survive_Number = 0
Objectives[14]mission_Actors[8]Failed_Text = 
Objectives[14]mission_Actors[8]Remove_After = 0
Objectives[14]mission_Actors[8]positionX = 452.0006
Objectives[14]mission_Actors[8]positionY = -974.3922
Objectives[14]mission_Actors[8]positionZ = 30.68959
Objectives[14]mission_Actors[8]Heading = 145.0008
Objectives[14]mission_Actors[8]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[8]Relationship_Group = Enemy1
Objectives[14]mission_Actors[8]AddBlip = False
Objectives[14]mission_Actors[8]ShowCone = False
Objectives[14]mission_Actors[8]Invincible = False
Objectives[14]mission_Actors[8]SetHealth = 100
Objectives[14]mission_Actors[8]DieFromHeadShot = True
Objectives[14]mission_Actors[8]CanExitVehicle = True
Objectives[14]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[8]AlwaysFight = True
Objectives[14]mission_Actors[8]Seeing_Range = 30
Objectives[14]mission_Actors[8]Hearing_Range = 30
Objectives[14]mission_Actors[8]CombatMovement = Offensive
Objectives[14]mission_Actors[8]weapon = BullpupShotgun
Objectives[14]mission_Actors[8]Variation = Default
Objectives[14]mission_Actors[8]Task = 0
Objectives[14]mission_Actors[8]Task_Guard_Range = 5
Objectives[14]mission_Actors[8]Task_Stay_In_Range = True
Objectives[14]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[8]Task_Scenario = NONE
Objectives[14]mission_Actors[9]Survive_Number = 0
Objectives[14]mission_Actors[9]Failed_Text = 
Objectives[14]mission_Actors[9]Remove_After = 0
Objectives[14]mission_Actors[9]positionX = 451.3628
Objectives[14]mission_Actors[9]positionY = -977.2563
Objectives[14]mission_Actors[9]positionZ = 30.68959
Objectives[14]mission_Actors[9]Heading = 55
Objectives[14]mission_Actors[9]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[9]Relationship_Group = Enemy1
Objectives[14]mission_Actors[9]AddBlip = False
Objectives[14]mission_Actors[9]ShowCone = False
Objectives[14]mission_Actors[9]Invincible = False
Objectives[14]mission_Actors[9]SetHealth = 100
Objectives[14]mission_Actors[9]DieFromHeadShot = True
Objectives[14]mission_Actors[9]CanExitVehicle = True
Objectives[14]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[9]AlwaysFight = True
Objectives[14]mission_Actors[9]Seeing_Range = 30
Objectives[14]mission_Actors[9]Hearing_Range = 30
Objectives[14]mission_Actors[9]CombatMovement = Offensive
Objectives[14]mission_Actors[9]weapon = BullpupShotgun
Objectives[14]mission_Actors[9]Variation = Default
Objectives[14]mission_Actors[9]Task = 0
Objectives[14]mission_Actors[9]Task_Guard_Range = 5
Objectives[14]mission_Actors[9]Task_Stay_In_Range = True
Objectives[14]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[9]Task_Scenario = NONE
Objectives[14]mission_Actors[10]Survive_Number = 0
Objectives[14]mission_Actors[10]Failed_Text = 
Objectives[14]mission_Actors[10]Remove_After = 0
Objectives[14]mission_Actors[10]positionX = 450.6534
Objectives[14]mission_Actors[10]positionY = -977.633
Objectives[14]mission_Actors[10]positionZ = 30.68959
Objectives[14]mission_Actors[10]Heading = 19.99999
Objectives[14]mission_Actors[10]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[10]Relationship_Group = Enemy1
Objectives[14]mission_Actors[10]AddBlip = False
Objectives[14]mission_Actors[10]ShowCone = False
Objectives[14]mission_Actors[10]Invincible = False
Objectives[14]mission_Actors[10]SetHealth = 100
Objectives[14]mission_Actors[10]DieFromHeadShot = True
Objectives[14]mission_Actors[10]CanExitVehicle = True
Objectives[14]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[10]AlwaysFight = True
Objectives[14]mission_Actors[10]Seeing_Range = 30
Objectives[14]mission_Actors[10]Hearing_Range = 30
Objectives[14]mission_Actors[10]CombatMovement = Offensive
Objectives[14]mission_Actors[10]weapon = BullpupShotgun
Objectives[14]mission_Actors[10]Variation = Default
Objectives[14]mission_Actors[10]Task = 0
Objectives[14]mission_Actors[10]Task_Guard_Range = 5
Objectives[14]mission_Actors[10]Task_Stay_In_Range = True
Objectives[14]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[10]Task_Scenario = NONE
Objectives[14]mission_Actors[11]Survive_Number = 0
Objectives[14]mission_Actors[11]Failed_Text = 
Objectives[14]mission_Actors[11]Remove_After = 0
Objectives[14]mission_Actors[11]positionX = 451.5466
Objectives[14]mission_Actors[11]positionY = -976.5074
Objectives[14]mission_Actors[11]positionZ = 30.68959
Objectives[14]mission_Actors[11]Heading = 104.9999
Objectives[14]mission_Actors[11]String_Name = s_m_y_ranger_01
Objectives[14]mission_Actors[11]Relationship_Group = Enemy1
Objectives[14]mission_Actors[11]AddBlip = False
Objectives[14]mission_Actors[11]ShowCone = False
Objectives[14]mission_Actors[11]Invincible = False
Objectives[14]mission_Actors[11]SetHealth = 100
Objectives[14]mission_Actors[11]DieFromHeadShot = True
Objectives[14]mission_Actors[11]CanExitVehicle = True
Objectives[14]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[11]AlwaysFight = True
Objectives[14]mission_Actors[11]Seeing_Range = 30
Objectives[14]mission_Actors[11]Hearing_Range = 30
Objectives[14]mission_Actors[11]CombatMovement = Offensive
Objectives[14]mission_Actors[11]weapon = BullpupShotgun
Objectives[14]mission_Actors[11]Variation = Default
Objectives[14]mission_Actors[11]Task = 0
Objectives[14]mission_Actors[11]Task_Guard_Range = 5
Objectives[14]mission_Actors[11]Task_Stay_In_Range = True
Objectives[14]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[11]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = KIll the ~r~Army
Objectives[15]Text2 = 
Objectives[15]Type = Kill_Actors
Objectives[15]positionX = 447.8952
Objectives[15]positionY = -993.8039
Objectives[15]positionZ = 29.24959
Objectives[15]KillAll1 = True
Objectives[15]KillAll2 = False
Objectives[15]Kill_Actors_Add_Blips = True
Objectives[15]Kill_Actors_Add_Markers = False
Objectives[15]DropPickups = False
Objectives[15]Droped_Pickup_Model = PICKUP_WEAPON_HEAVYPISTOL
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Get to the ~y~Lobby
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = 444.8342
Objectives[16]positionY = -982.6679
Objectives[16]positionZ = 29.68959
Objectives[16]Heading = 1265
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 2.5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = Franklin : Looks like the exit is ~y~blocked
Objectives[17]positionX = 444.733
Objectives[17]positionY = -983.5325
Objectives[17]positionZ = 29.68959
Objectives[17]SetPlayerActor_Use_Player = True
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = False
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 5
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = gesture_bring_it_on
Objectives[17]Task_Time = 5
Objectives[17]mission_ActorsCount = 6
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 459.5227
Objectives[17]mission_Actors[0]positionY = -993.0871
Objectives[17]mission_Actors[0]positionZ = 30.68959
Objectives[17]mission_Actors[0]Heading = 89.99988
Objectives[17]mission_Actors[0]String_Name = s_m_y_ranger_01
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 100
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = BullpupShotgun
Objectives[17]mission_Actors[0]Variation = Default
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[1]Survive_Number = 0
Objectives[17]mission_Actors[1]Failed_Text = 
Objectives[17]mission_Actors[1]Remove_After = 0
Objectives[17]mission_Actors[1]positionX = 459.6721
Objectives[17]mission_Actors[1]positionY = -991.3094
Objectives[17]mission_Actors[1]positionZ = 30.68959
Objectives[17]mission_Actors[1]Heading = 90.00014
Objectives[17]mission_Actors[1]String_Name = s_m_y_ranger_01
Objectives[17]mission_Actors[1]Relationship_Group = Enemy1
Objectives[17]mission_Actors[1]AddBlip = False
Objectives[17]mission_Actors[1]ShowCone = False
Objectives[17]mission_Actors[1]Invincible = False
Objectives[17]mission_Actors[1]SetHealth = 100
Objectives[17]mission_Actors[1]DieFromHeadShot = True
Objectives[17]mission_Actors[1]CanExitVehicle = True
Objectives[17]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[1]AlwaysFight = True
Objectives[17]mission_Actors[1]Seeing_Range = 30
Objectives[17]mission_Actors[1]Hearing_Range = 30
Objectives[17]mission_Actors[1]CombatMovement = Offensive
Objectives[17]mission_Actors[1]weapon = AdvancedRifle
Objectives[17]mission_Actors[1]Variation = Default
Objectives[17]mission_Actors[1]Task = 0
Objectives[17]mission_Actors[1]Task_Guard_Range = 5
Objectives[17]mission_Actors[1]Task_Stay_In_Range = True
Objectives[17]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[1]Task_Scenario = NONE
Objectives[17]mission_Actors[2]Survive_Number = 0
Objectives[17]mission_Actors[2]Failed_Text = 
Objectives[17]mission_Actors[2]Remove_After = 0
Objectives[17]mission_Actors[2]positionX = 459.4274
Objectives[17]mission_Actors[2]positionY = -989.1246
Objectives[17]mission_Actors[2]positionZ = 30.68959
Objectives[17]mission_Actors[2]Heading = 89.99988
Objectives[17]mission_Actors[2]String_Name = s_m_y_ranger_01
Objectives[17]mission_Actors[2]Relationship_Group = Enemy1
Objectives[17]mission_Actors[2]AddBlip = False
Objectives[17]mission_Actors[2]ShowCone = False
Objectives[17]mission_Actors[2]Invincible = False
Objectives[17]mission_Actors[2]SetHealth = 100
Objectives[17]mission_Actors[2]DieFromHeadShot = True
Objectives[17]mission_Actors[2]CanExitVehicle = True
Objectives[17]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[2]AlwaysFight = True
Objectives[17]mission_Actors[2]Seeing_Range = 30
Objectives[17]mission_Actors[2]Hearing_Range = 30
Objectives[17]mission_Actors[2]CombatMovement = Offensive
Objectives[17]mission_Actors[2]weapon = AdvancedRifle
Objectives[17]mission_Actors[2]Variation = Default
Objectives[17]mission_Actors[2]Task = 0
Objectives[17]mission_Actors[2]Task_Guard_Range = 5
Objectives[17]mission_Actors[2]Task_Stay_In_Range = True
Objectives[17]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[2]Task_Scenario = NONE
Objectives[17]mission_Actors[3]Survive_Number = 0
Objectives[17]mission_Actors[3]Failed_Text = 
Objectives[17]mission_Actors[3]Remove_After = 0
Objectives[17]mission_Actors[3]positionX = 457.5976
Objectives[17]mission_Actors[3]positionY = -989.7097
Objectives[17]mission_Actors[3]positionZ = 30.68959
Objectives[17]mission_Actors[3]Heading = 89.92548
Objectives[17]mission_Actors[3]String_Name = s_m_y_ranger_01
Objectives[17]mission_Actors[3]Relationship_Group = Enemy1
Objectives[17]mission_Actors[3]AddBlip = False
Objectives[17]mission_Actors[3]ShowCone = False
Objectives[17]mission_Actors[3]Invincible = False
Objectives[17]mission_Actors[3]SetHealth = 100
Objectives[17]mission_Actors[3]DieFromHeadShot = True
Objectives[17]mission_Actors[3]CanExitVehicle = True
Objectives[17]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[3]AlwaysFight = True
Objectives[17]mission_Actors[3]Seeing_Range = 30
Objectives[17]mission_Actors[3]Hearing_Range = 30
Objectives[17]mission_Actors[3]CombatMovement = Offensive
Objectives[17]mission_Actors[3]weapon = Pistol50
Objectives[17]mission_Actors[3]Variation = Default
Objectives[17]mission_Actors[3]Task = 0
Objectives[17]mission_Actors[3]Task_Guard_Range = 5
Objectives[17]mission_Actors[3]Task_Stay_In_Range = True
Objectives[17]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[3]Task_Scenario = NONE
Objectives[17]mission_Actors[4]Survive_Number = 0
Objectives[17]mission_Actors[4]Failed_Text = 
Objectives[17]mission_Actors[4]Remove_After = 0
Objectives[17]mission_Actors[4]positionX = 456.6436
Objectives[17]mission_Actors[4]positionY = -992.3495
Objectives[17]mission_Actors[4]positionZ = 30.68959
Objectives[17]mission_Actors[4]Heading = 89.99988
Objectives[17]mission_Actors[4]String_Name = s_m_y_ranger_01
Objectives[17]mission_Actors[4]Relationship_Group = Enemy1
Objectives[17]mission_Actors[4]AddBlip = False
Objectives[17]mission_Actors[4]ShowCone = False
Objectives[17]mission_Actors[4]Invincible = False
Objectives[17]mission_Actors[4]SetHealth = 100
Objectives[17]mission_Actors[4]DieFromHeadShot = True
Objectives[17]mission_Actors[4]CanExitVehicle = True
Objectives[17]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[4]AlwaysFight = True
Objectives[17]mission_Actors[4]Seeing_Range = 30
Objectives[17]mission_Actors[4]Hearing_Range = 30
Objectives[17]mission_Actors[4]CombatMovement = Offensive
Objectives[17]mission_Actors[4]weapon = Pistol50
Objectives[17]mission_Actors[4]Variation = Default
Objectives[17]mission_Actors[4]Task = 0
Objectives[17]mission_Actors[4]Task_Guard_Range = 5
Objectives[17]mission_Actors[4]Task_Stay_In_Range = True
Objectives[17]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[4]Task_Scenario = NONE
Objectives[17]mission_Actors[5]Survive_Number = 0
Objectives[17]mission_Actors[5]Failed_Text = 
Objectives[17]mission_Actors[5]Remove_After = 0
Objectives[17]mission_Actors[5]positionX = 456.6562
Objectives[17]mission_Actors[5]positionY = -991.3334
Objectives[17]mission_Actors[5]positionZ = 30.68959
Objectives[17]mission_Actors[5]Heading = 89.99899
Objectives[17]mission_Actors[5]String_Name = s_m_y_ranger_01
Objectives[17]mission_Actors[5]Relationship_Group = Enemy1
Objectives[17]mission_Actors[5]AddBlip = False
Objectives[17]mission_Actors[5]ShowCone = False
Objectives[17]mission_Actors[5]Invincible = False
Objectives[17]mission_Actors[5]SetHealth = 100
Objectives[17]mission_Actors[5]DieFromHeadShot = True
Objectives[17]mission_Actors[5]CanExitVehicle = True
Objectives[17]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[5]AlwaysFight = True
Objectives[17]mission_Actors[5]Seeing_Range = 30
Objectives[17]mission_Actors[5]Hearing_Range = 30
Objectives[17]mission_Actors[5]CombatMovement = Offensive
Objectives[17]mission_Actors[5]weapon = MG
Objectives[17]mission_Actors[5]Variation = Default
Objectives[17]mission_Actors[5]Task = 0
Objectives[17]mission_Actors[5]Task_Guard_Range = 5
Objectives[17]mission_Actors[5]Task_Stay_In_Range = True
Objectives[17]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[5]Task_Scenario = NONE
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = The backup arrived in the Exit room , ~r~Kill them!
Objectives[18]Text2 = 
Objectives[18]Type = Kill_Actors
Objectives[18]positionX = 451.1561
Objectives[18]positionY = -987.7711
Objectives[18]positionZ = 29.68959
Objectives[18]KillAll1 = True
Objectives[18]KillAll2 = False
Objectives[18]Kill_Actors_Add_Blips = True
Objectives[18]Kill_Actors_Add_Markers = True
Objectives[18]DropPickups = False
Objectives[18]Droped_Pickup_Model = PICKUP_WEAPON_HEAVYPISTOL
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Get to the ~y~Exit
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = 460.4261
Objectives[19]positionY = -990.7266
Objectives[19]positionZ = 29.90209
Objectives[19]Heading = 2605
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 1
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 1
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = 1861.142
Objectives[19]mission_Actors[0]positionY = 2585.561
Objectives[19]mission_Actors[0]positionZ = 45.67204
Objectives[19]mission_Actors[0]Heading = 59.47926
Objectives[19]mission_Actors[0]String_Name = player_two
Objectives[19]mission_Actors[0]Relationship_Group = Friend
Objectives[19]mission_Actors[0]AddBlip = True
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = False
Objectives[19]mission_Actors[0]SetHealth = 100
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = AdvancedRifle
Objectives[19]mission_Actors[0]Variation = Default
Objectives[19]mission_Actors[0]Task = 0
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[19]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 22
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Teleport_Objective
Objectives[20]Text = 
Objectives[20]positionX = 1846.045
Objectives[20]positionY = 2585.612
Objectives[20]positionZ = 44.67204
Objectives[20]ObjectiveRotation = 2650
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = 1857.062
Objectives[21]positionY = 2584.869
Objectives[21]positionZ = 44.67204
Objectives[21]SetPlayerActor_Use_Player = False
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = True
Objectives[21]SetPlayerActor_RelationshipGroup_Change = True
Objectives[21]SetPlayerActor_RelationshipGroup = Companion
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = False
Objectives[21]Int_Task = 0
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 1857.658
Objectives[22]positionY = 2581.966
Objectives[22]positionZ = 44.67204
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = True
Objectives[22]SetPlayerActor_RelationshipGroup = Companion
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = False
Objectives[22]Int_Task = 0
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = 1860.79
Objectives[23]positionY = 2581.757
Objectives[23]positionZ = 44.67204
Objectives[23]SetPlayerActor_Use_Player = False
Objectives[23]SetPlayerActor_Player_Controllable = True
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = True
Objectives[23]SetPlayerActor_RelationshipGroup_Change = True
Objectives[23]SetPlayerActor_RelationshipGroup = Companion
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = False
Objectives[23]Int_Task = 0
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~y~Trevor : ~w~Quick! , Franklin now get in the ~b~Vehicle ~w~!
Objectives[24]FaildText = 
Objectives[24]Type = Enter_Vehicle
Objectives[24]positionX = 1861.606
Objectives[24]positionY = 2581.46
Objectives[24]positionZ = 44.67204
Objectives[24]EnterVehicle_AsPassenger = False
Objectives[24]EnterVehicle_CanExit = True
Objectives[24]EnterVehicle_SetIsWanted = False
Objectives[24]EnterVehicle_SeatIndex = 0
Objectives[24]mission_ActorsCount = 16
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = 1885.838
Objectives[24]mission_Actors[0]positionY = 2548.825
Objectives[24]mission_Actors[0]positionZ = 45.67202
Objectives[24]mission_Actors[0]Heading = 89.99949
Objectives[24]mission_Actors[0]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = False
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 100
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Offensive
Objectives[24]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[24]mission_Actors[0]Variation = Default
Objectives[24]mission_Actors[0]Task = 0
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = 1883.995
Objectives[24]mission_Actors[1]positionY = 2541.77
Objectives[24]mission_Actors[1]positionZ = 45.67204
Objectives[24]mission_Actors[1]Heading = 90
Objectives[24]mission_Actors[1]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[1]Relationship_Group = Enemy1
Objectives[24]mission_Actors[1]AddBlip = False
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 100
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Offensive
Objectives[24]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[24]mission_Actors[1]Variation = Default
Objectives[24]mission_Actors[1]Task = 0
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = 1878.903
Objectives[24]mission_Actors[2]positionY = 2537.248
Objectives[24]mission_Actors[2]positionZ = 45.67204
Objectives[24]mission_Actors[2]Heading = 350
Objectives[24]mission_Actors[2]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[2]Relationship_Group = Enemy1
Objectives[24]mission_Actors[2]AddBlip = False
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]SetHealth = 100
Objectives[24]mission_Actors[2]DieFromHeadShot = True
Objectives[24]mission_Actors[2]CanExitVehicle = True
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Offensive
Objectives[24]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[24]mission_Actors[2]Variation = Default
Objectives[24]mission_Actors[2]Task = 0
Objectives[24]mission_Actors[2]Task_Guard_Range = 5
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = NONE
Objectives[24]mission_Actors[3]Survive_Number = 0
Objectives[24]mission_Actors[3]Failed_Text = 
Objectives[24]mission_Actors[3]Remove_After = 0
Objectives[24]mission_Actors[3]positionX = 1873.044
Objectives[24]mission_Actors[3]positionY = 2536.644
Objectives[24]mission_Actors[3]positionZ = 45.67204
Objectives[24]mission_Actors[3]Heading = 350
Objectives[24]mission_Actors[3]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[3]Relationship_Group = Enemy1
Objectives[24]mission_Actors[3]AddBlip = False
Objectives[24]mission_Actors[3]ShowCone = False
Objectives[24]mission_Actors[3]Invincible = False
Objectives[24]mission_Actors[3]SetHealth = 100
Objectives[24]mission_Actors[3]DieFromHeadShot = True
Objectives[24]mission_Actors[3]CanExitVehicle = True
Objectives[24]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[3]AlwaysFight = True
Objectives[24]mission_Actors[3]Seeing_Range = 30
Objectives[24]mission_Actors[3]Hearing_Range = 30
Objectives[24]mission_Actors[3]CombatMovement = Offensive
Objectives[24]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[24]mission_Actors[3]Variation = Default
Objectives[24]mission_Actors[3]Task = 0
Objectives[24]mission_Actors[3]Task_Guard_Range = 5
Objectives[24]mission_Actors[3]Task_Stay_In_Range = True
Objectives[24]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[3]Task_Scenario = NONE
Objectives[24]mission_Actors[4]Survive_Number = 0
Objectives[24]mission_Actors[4]Failed_Text = 
Objectives[24]mission_Actors[4]Remove_After = 0
Objectives[24]mission_Actors[4]positionX = 1867.913
Objectives[24]mission_Actors[4]positionY = 2536.254
Objectives[24]mission_Actors[4]positionZ = 45.67204
Objectives[24]mission_Actors[4]Heading = 350
Objectives[24]mission_Actors[4]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[4]Relationship_Group = Enemy1
Objectives[24]mission_Actors[4]AddBlip = False
Objectives[24]mission_Actors[4]ShowCone = False
Objectives[24]mission_Actors[4]Invincible = False
Objectives[24]mission_Actors[4]SetHealth = 100
Objectives[24]mission_Actors[4]DieFromHeadShot = True
Objectives[24]mission_Actors[4]CanExitVehicle = True
Objectives[24]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[4]AlwaysFight = True
Objectives[24]mission_Actors[4]Seeing_Range = 30
Objectives[24]mission_Actors[4]Hearing_Range = 30
Objectives[24]mission_Actors[4]CombatMovement = Offensive
Objectives[24]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[24]mission_Actors[4]Variation = Default
Objectives[24]mission_Actors[4]Task = 0
Objectives[24]mission_Actors[4]Task_Guard_Range = 5
Objectives[24]mission_Actors[4]Task_Stay_In_Range = True
Objectives[24]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[4]Task_Scenario = NONE
Objectives[24]mission_Actors[5]Survive_Number = 0
Objectives[24]mission_Actors[5]Failed_Text = 
Objectives[24]mission_Actors[5]Remove_After = 0
Objectives[24]mission_Actors[5]positionX = 1860.446
Objectives[24]mission_Actors[5]positionY = 2536.036
Objectives[24]mission_Actors[5]positionZ = 45.67204
Objectives[24]mission_Actors[5]Heading = 350
Objectives[24]mission_Actors[5]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[5]Relationship_Group = Enemy1
Objectives[24]mission_Actors[5]AddBlip = False
Objectives[24]mission_Actors[5]ShowCone = False
Objectives[24]mission_Actors[5]Invincible = False
Objectives[24]mission_Actors[5]SetHealth = 100
Objectives[24]mission_Actors[5]DieFromHeadShot = True
Objectives[24]mission_Actors[5]CanExitVehicle = True
Objectives[24]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[5]AlwaysFight = True
Objectives[24]mission_Actors[5]Seeing_Range = 30
Objectives[24]mission_Actors[5]Hearing_Range = 30
Objectives[24]mission_Actors[5]CombatMovement = Offensive
Objectives[24]mission_Actors[5]weapon = SpecialCarbineMk2
Objectives[24]mission_Actors[5]Variation = Default
Objectives[24]mission_Actors[5]Task = 0
Objectives[24]mission_Actors[5]Task_Guard_Range = 5
Objectives[24]mission_Actors[5]Task_Stay_In_Range = True
Objectives[24]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[5]Task_Scenario = NONE
Objectives[24]mission_Actors[6]SpawnInVehicle = True
Objectives[24]mission_Actors[6]SeatIndex = -1
Objectives[24]mission_Actors[6]Survive_Number = 0
Objectives[24]mission_Actors[6]Failed_Text = 
Objectives[24]mission_Actors[6]Remove_After = 0
Objectives[24]mission_Actors[6]positionX = 1879.392
Objectives[24]mission_Actors[6]positionY = 2533.51
Objectives[24]mission_Actors[6]positionZ = 45.28337
Objectives[24]mission_Actors[6]Heading = 0.002002862
Objectives[24]mission_Actors[6]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[6]Relationship_Group = Enemy1
Objectives[24]mission_Actors[6]AddBlip = False
Objectives[24]mission_Actors[6]ShowCone = False
Objectives[24]mission_Actors[6]Invincible = False
Objectives[24]mission_Actors[6]SetHealth = 100
Objectives[24]mission_Actors[6]DieFromHeadShot = True
Objectives[24]mission_Actors[6]CanExitVehicle = True
Objectives[24]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[6]AlwaysFight = True
Objectives[24]mission_Actors[6]Seeing_Range = 30
Objectives[24]mission_Actors[6]Hearing_Range = 30
Objectives[24]mission_Actors[6]CombatMovement = Offensive
Objectives[24]mission_Actors[6]weapon = CombatPistol
Objectives[24]mission_Actors[6]Variation = Default
Objectives[24]mission_Actors[6]Task = 0
Objectives[24]mission_Actors[6]Task_Guard_Range = 5
Objectives[24]mission_Actors[6]Task_Stay_In_Range = True
Objectives[24]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[6]Task_Scenario = NONE
Objectives[24]mission_Actors[7]SpawnInVehicle = True
Objectives[24]mission_Actors[7]SeatIndex = 0
Objectives[24]mission_Actors[7]Survive_Number = 0
Objectives[24]mission_Actors[7]Failed_Text = 
Objectives[24]mission_Actors[7]Remove_After = 0
Objectives[24]mission_Actors[7]positionX = 1879.392
Objectives[24]mission_Actors[7]positionY = 2533.51
Objectives[24]mission_Actors[7]positionZ = 45.28337
Objectives[24]mission_Actors[7]Heading = 0.002002862
Objectives[24]mission_Actors[7]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[7]Relationship_Group = Enemy1
Objectives[24]mission_Actors[7]AddBlip = False
Objectives[24]mission_Actors[7]ShowCone = False
Objectives[24]mission_Actors[7]Invincible = False
Objectives[24]mission_Actors[7]SetHealth = 100
Objectives[24]mission_Actors[7]DieFromHeadShot = True
Objectives[24]mission_Actors[7]CanExitVehicle = True
Objectives[24]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[7]AlwaysFight = True
Objectives[24]mission_Actors[7]Seeing_Range = 30
Objectives[24]mission_Actors[7]Hearing_Range = 30
Objectives[24]mission_Actors[7]CombatMovement = Offensive
Objectives[24]mission_Actors[7]weapon = CombatPistol
Objectives[24]mission_Actors[7]Variation = Default
Objectives[24]mission_Actors[7]Task = 0
Objectives[24]mission_Actors[7]Task_Guard_Range = 5
Objectives[24]mission_Actors[7]Task_Stay_In_Range = True
Objectives[24]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[7]Task_Scenario = NONE
Objectives[24]mission_Actors[8]SpawnInVehicle = True
Objectives[24]mission_Actors[8]SeatIndex = -1
Objectives[24]mission_Actors[8]Survive_Number = 0
Objectives[24]mission_Actors[8]Failed_Text = 
Objectives[24]mission_Actors[8]Remove_After = 0
Objectives[24]mission_Actors[8]positionX = 1873.638
Objectives[24]mission_Actors[8]positionY = 2532.401
Objectives[24]mission_Actors[8]positionZ = 45.28629
Objectives[24]mission_Actors[8]Heading = 0.09372078
Objectives[24]mission_Actors[8]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[8]Relationship_Group = Enemy1
Objectives[24]mission_Actors[8]AddBlip = False
Objectives[24]mission_Actors[8]ShowCone = False
Objectives[24]mission_Actors[8]Invincible = False
Objectives[24]mission_Actors[8]SetHealth = 100
Objectives[24]mission_Actors[8]DieFromHeadShot = True
Objectives[24]mission_Actors[8]CanExitVehicle = True
Objectives[24]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[8]AlwaysFight = True
Objectives[24]mission_Actors[8]Seeing_Range = 30
Objectives[24]mission_Actors[8]Hearing_Range = 30
Objectives[24]mission_Actors[8]CombatMovement = Offensive
Objectives[24]mission_Actors[8]weapon = CombatPistol
Objectives[24]mission_Actors[8]Variation = Default
Objectives[24]mission_Actors[8]Task = 0
Objectives[24]mission_Actors[8]Task_Guard_Range = 5
Objectives[24]mission_Actors[8]Task_Stay_In_Range = True
Objectives[24]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[8]Task_Scenario = NONE
Objectives[24]mission_Actors[9]SpawnInVehicle = True
Objectives[24]mission_Actors[9]SeatIndex = 0
Objectives[24]mission_Actors[9]Survive_Number = 0
Objectives[24]mission_Actors[9]Failed_Text = 
Objectives[24]mission_Actors[9]Remove_After = 0
Objectives[24]mission_Actors[9]positionX = 1873.638
Objectives[24]mission_Actors[9]positionY = 2532.401
Objectives[24]mission_Actors[9]positionZ = 45.28629
Objectives[24]mission_Actors[9]Heading = 0.09372078
Objectives[24]mission_Actors[9]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[9]Relationship_Group = Enemy1
Objectives[24]mission_Actors[9]AddBlip = False
Objectives[24]mission_Actors[9]ShowCone = False
Objectives[24]mission_Actors[9]Invincible = False
Objectives[24]mission_Actors[9]SetHealth = 100
Objectives[24]mission_Actors[9]DieFromHeadShot = True
Objectives[24]mission_Actors[9]CanExitVehicle = True
Objectives[24]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[9]AlwaysFight = True
Objectives[24]mission_Actors[9]Seeing_Range = 30
Objectives[24]mission_Actors[9]Hearing_Range = 30
Objectives[24]mission_Actors[9]CombatMovement = Offensive
Objectives[24]mission_Actors[9]weapon = CombatPistol
Objectives[24]mission_Actors[9]Variation = Default
Objectives[24]mission_Actors[9]Task = 0
Objectives[24]mission_Actors[9]Task_Guard_Range = 5
Objectives[24]mission_Actors[9]Task_Stay_In_Range = True
Objectives[24]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[9]Task_Scenario = NONE
Objectives[24]mission_Actors[10]SpawnInVehicle = True
Objectives[24]mission_Actors[10]SeatIndex = -1
Objectives[24]mission_Actors[10]Survive_Number = 0
Objectives[24]mission_Actors[10]Failed_Text = 
Objectives[24]mission_Actors[10]Remove_After = 0
Objectives[24]mission_Actors[10]positionX = 1868.123
Objectives[24]mission_Actors[10]positionY = 2532.361
Objectives[24]mission_Actors[10]positionZ = 45.30955
Objectives[24]mission_Actors[10]Heading = 359.9944
Objectives[24]mission_Actors[10]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[10]Relationship_Group = Enemy1
Objectives[24]mission_Actors[10]AddBlip = False
Objectives[24]mission_Actors[10]ShowCone = False
Objectives[24]mission_Actors[10]Invincible = False
Objectives[24]mission_Actors[10]SetHealth = 100
Objectives[24]mission_Actors[10]DieFromHeadShot = True
Objectives[24]mission_Actors[10]CanExitVehicle = True
Objectives[24]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[10]AlwaysFight = True
Objectives[24]mission_Actors[10]Seeing_Range = 30
Objectives[24]mission_Actors[10]Hearing_Range = 30
Objectives[24]mission_Actors[10]CombatMovement = Offensive
Objectives[24]mission_Actors[10]weapon = CombatPistol
Objectives[24]mission_Actors[10]Variation = Default
Objectives[24]mission_Actors[10]Task = 0
Objectives[24]mission_Actors[10]Task_Guard_Range = 5
Objectives[24]mission_Actors[10]Task_Stay_In_Range = True
Objectives[24]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[10]Task_Scenario = NONE
Objectives[24]mission_Actors[11]SpawnInVehicle = True
Objectives[24]mission_Actors[11]SeatIndex = 0
Objectives[24]mission_Actors[11]Survive_Number = 0
Objectives[24]mission_Actors[11]Failed_Text = 
Objectives[24]mission_Actors[11]Remove_After = 0
Objectives[24]mission_Actors[11]positionX = 1868.123
Objectives[24]mission_Actors[11]positionY = 2532.361
Objectives[24]mission_Actors[11]positionZ = 45.30955
Objectives[24]mission_Actors[11]Heading = 359.9944
Objectives[24]mission_Actors[11]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[11]Relationship_Group = Enemy1
Objectives[24]mission_Actors[11]AddBlip = False
Objectives[24]mission_Actors[11]ShowCone = False
Objectives[24]mission_Actors[11]Invincible = False
Objectives[24]mission_Actors[11]SetHealth = 100
Objectives[24]mission_Actors[11]DieFromHeadShot = True
Objectives[24]mission_Actors[11]CanExitVehicle = True
Objectives[24]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[11]AlwaysFight = True
Objectives[24]mission_Actors[11]Seeing_Range = 30
Objectives[24]mission_Actors[11]Hearing_Range = 30
Objectives[24]mission_Actors[11]CombatMovement = Offensive
Objectives[24]mission_Actors[11]weapon = CombatPistol
Objectives[24]mission_Actors[11]Variation = Default
Objectives[24]mission_Actors[11]Task = 0
Objectives[24]mission_Actors[11]Task_Guard_Range = 5
Objectives[24]mission_Actors[11]Task_Stay_In_Range = True
Objectives[24]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[11]Task_Scenario = NONE
Objectives[24]mission_Actors[12]SpawnInVehicle = True
Objectives[24]mission_Actors[12]SeatIndex = -1
Objectives[24]mission_Actors[12]Survive_Number = 0
Objectives[24]mission_Actors[12]Failed_Text = 
Objectives[24]mission_Actors[12]Remove_After = 0
Objectives[24]mission_Actors[12]positionX = 1860.892
Objectives[24]mission_Actors[12]positionY = 2532.358
Objectives[24]mission_Actors[12]positionZ = 45.32293
Objectives[24]mission_Actors[12]Heading = 359.9975
Objectives[24]mission_Actors[12]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[12]Relationship_Group = Enemy1
Objectives[24]mission_Actors[12]AddBlip = False
Objectives[24]mission_Actors[12]ShowCone = False
Objectives[24]mission_Actors[12]Invincible = False
Objectives[24]mission_Actors[12]SetHealth = 100
Objectives[24]mission_Actors[12]DieFromHeadShot = True
Objectives[24]mission_Actors[12]CanExitVehicle = True
Objectives[24]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[12]AlwaysFight = True
Objectives[24]mission_Actors[12]Seeing_Range = 30
Objectives[24]mission_Actors[12]Hearing_Range = 30
Objectives[24]mission_Actors[12]CombatMovement = Offensive
Objectives[24]mission_Actors[12]weapon = Unarmed
Objectives[24]mission_Actors[12]Variation = Default
Objectives[24]mission_Actors[12]Task = 0
Objectives[24]mission_Actors[12]Task_Guard_Range = 5
Objectives[24]mission_Actors[12]Task_Stay_In_Range = True
Objectives[24]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[12]Task_Scenario = NONE
Objectives[24]mission_Actors[13]SpawnInVehicle = True
Objectives[24]mission_Actors[13]SeatIndex = 0
Objectives[24]mission_Actors[13]Survive_Number = 0
Objectives[24]mission_Actors[13]Failed_Text = 
Objectives[24]mission_Actors[13]Remove_After = 0
Objectives[24]mission_Actors[13]positionX = 1860.892
Objectives[24]mission_Actors[13]positionY = 2532.358
Objectives[24]mission_Actors[13]positionZ = 45.32293
Objectives[24]mission_Actors[13]Heading = 359.9975
Objectives[24]mission_Actors[13]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[13]Relationship_Group = Enemy1
Objectives[24]mission_Actors[13]AddBlip = False
Objectives[24]mission_Actors[13]ShowCone = False
Objectives[24]mission_Actors[13]Invincible = False
Objectives[24]mission_Actors[13]SetHealth = 100
Objectives[24]mission_Actors[13]DieFromHeadShot = True
Objectives[24]mission_Actors[13]CanExitVehicle = True
Objectives[24]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[13]AlwaysFight = True
Objectives[24]mission_Actors[13]Seeing_Range = 30
Objectives[24]mission_Actors[13]Hearing_Range = 30
Objectives[24]mission_Actors[13]CombatMovement = Offensive
Objectives[24]mission_Actors[13]weapon = Unarmed
Objectives[24]mission_Actors[13]Variation = Default
Objectives[24]mission_Actors[13]Task = 0
Objectives[24]mission_Actors[13]Task_Guard_Range = 5
Objectives[24]mission_Actors[13]Task_Stay_In_Range = True
Objectives[24]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[13]Task_Scenario = NONE
Objectives[24]mission_Actors[14]Survive_Number = 0
Objectives[24]mission_Actors[14]Failed_Text = 
Objectives[24]mission_Actors[14]Remove_After = 0
Objectives[24]mission_Actors[14]positionX = 1883.671
Objectives[24]mission_Actors[14]positionY = 2545.475
Objectives[24]mission_Actors[14]positionZ = 45.67204
Objectives[24]mission_Actors[14]Heading = 84.99989
Objectives[24]mission_Actors[14]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[14]Relationship_Group = Enemy1
Objectives[24]mission_Actors[14]AddBlip = False
Objectives[24]mission_Actors[14]ShowCone = False
Objectives[24]mission_Actors[14]Invincible = False
Objectives[24]mission_Actors[14]SetHealth = 100
Objectives[24]mission_Actors[14]DieFromHeadShot = True
Objectives[24]mission_Actors[14]CanExitVehicle = True
Objectives[24]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[14]AlwaysFight = True
Objectives[24]mission_Actors[14]Seeing_Range = 30
Objectives[24]mission_Actors[14]Hearing_Range = 30
Objectives[24]mission_Actors[14]CombatMovement = Offensive
Objectives[24]mission_Actors[14]weapon = MilitaryRifle
Objectives[24]mission_Actors[14]Variation = Default
Objectives[24]mission_Actors[14]Task = 0
Objectives[24]mission_Actors[14]Task_Guard_Range = 5
Objectives[24]mission_Actors[14]Task_Stay_In_Range = True
Objectives[24]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[14]Task_Scenario = NONE
Objectives[24]mission_Actors[15]Survive_Number = 0
Objectives[24]mission_Actors[15]Failed_Text = 
Objectives[24]mission_Actors[15]Remove_After = 0
Objectives[24]mission_Actors[15]positionX = 1882.298
Objectives[24]mission_Actors[15]positionY = 2537.138
Objectives[24]mission_Actors[15]positionZ = 45.67204
Objectives[24]mission_Actors[15]Heading = 84.99989
Objectives[24]mission_Actors[15]String_Name = s_m_y_ranger_01
Objectives[24]mission_Actors[15]Relationship_Group = Enemy1
Objectives[24]mission_Actors[15]AddBlip = False
Objectives[24]mission_Actors[15]ShowCone = False
Objectives[24]mission_Actors[15]Invincible = False
Objectives[24]mission_Actors[15]SetHealth = 100
Objectives[24]mission_Actors[15]DieFromHeadShot = True
Objectives[24]mission_Actors[15]CanExitVehicle = True
Objectives[24]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[15]AlwaysFight = True
Objectives[24]mission_Actors[15]Seeing_Range = 30
Objectives[24]mission_Actors[15]Hearing_Range = 30
Objectives[24]mission_Actors[15]CombatMovement = Offensive
Objectives[24]mission_Actors[15]weapon = MilitaryRifle
Objectives[24]mission_Actors[15]Variation = Default
Objectives[24]mission_Actors[15]Task = 0
Objectives[24]mission_Actors[15]Task_Guard_Range = 5
Objectives[24]mission_Actors[15]Task_Stay_In_Range = True
Objectives[24]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[15]Task_Scenario = NONE
Objectives[24]mission_Vehicles = 1
Objectives[24]mission_Vehicles[0]positionX = 1732.829
Objectives[24]mission_Vehicles[0]positionY = 3267.709
Objectives[24]mission_Vehicles[0]positionZ = 41.92318
Objectives[24]mission_Vehicles[0]Heading = 109.6799
Objectives[24]mission_Vehicles[0]Name = Besra
Objectives[24]mission_Vehicles[0]Model = besra
Objectives[24]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[24]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[24]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[0]HasPearlescent = False
Objectives[24]mission_Vehicles[0]Livery = 0
Objectives[24]mission_Vehicles[0]DirtLevel = 0
Objectives[24]mission_Vehicles[0]LockedForPlayer = False
Objectives[24]mission_Vehicles[0]Locked = False
Objectives[24]mission_Vehicles[0]Alarm = False
Objectives[24]mission_Vehicles[0]HotWired = False
Objectives[24]mission_Vehicles[0]Invincible = True
Objectives[24]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[0]Remove_After = 0
Objectives[24]mission_Vehicles[0]Survive_Number = 0
Objectives[24]mission_Vehicles[0]Failed_Text = 
Objectives[24]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[24]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 28
Objectives[24]mission_Vehicles[0]NeededForVehicleIndex[0] = 6
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Keep going ! ~r~FAST!
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = 2017.02
Objectives[25]positionY = 2669.795
Objectives[25]positionZ = 46.23931
Objectives[25]Heading = 4710
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 12.5
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = 2187.445
Objectives[26]positionY = 2867.628
Objectives[26]positionZ = 46.19265
Objectives[26]Heading = 5035
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 37.5
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 6
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 0
Objectives[26]mission_Actors[0]positionX = 2182.76
Objectives[26]mission_Actors[0]positionY = 2863
Objectives[26]mission_Actors[0]positionZ = 46.99078
Objectives[26]mission_Actors[0]Heading = 220
Objectives[26]mission_Actors[0]String_Name = s_m_y_ranger_01
Objectives[26]mission_Actors[0]Relationship_Group = Enemy1
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = False
Objectives[26]mission_Actors[0]SetHealth = 100
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[26]mission_Actors[0]Variation = Default
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 0
Objectives[26]mission_Actors[1]positionX = 2185.009
Objectives[26]mission_Actors[1]positionY = 2864.855
Objectives[26]mission_Actors[1]positionZ = 46.99147
Objectives[26]mission_Actors[1]Heading = 220
Objectives[26]mission_Actors[1]String_Name = s_m_y_ranger_01
Objectives[26]mission_Actors[1]Relationship_Group = Enemy1
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = False
Objectives[26]mission_Actors[1]SetHealth = 100
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = True
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[26]mission_Actors[1]Variation = Default
Objectives[26]mission_Actors[1]Task = 0
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Actors[2]Survive_Number = 0
Objectives[26]mission_Actors[2]Failed_Text = 
Objectives[26]mission_Actors[2]Remove_After = 0
Objectives[26]mission_Actors[2]positionX = 2188.572
Objectives[26]mission_Actors[2]positionY = 2865.416
Objectives[26]mission_Actors[2]positionZ = 46.98781
Objectives[26]mission_Actors[2]Heading = 124.9998
Objectives[26]mission_Actors[2]String_Name = s_m_y_ranger_01
Objectives[26]mission_Actors[2]Relationship_Group = Enemy1
Objectives[26]mission_Actors[2]AddBlip = False
Objectives[26]mission_Actors[2]ShowCone = False
Objectives[26]mission_Actors[2]Invincible = False
Objectives[26]mission_Actors[2]SetHealth = 100
Objectives[26]mission_Actors[2]DieFromHeadShot = True
Objectives[26]mission_Actors[2]CanExitVehicle = True
Objectives[26]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[2]AlwaysFight = True
Objectives[26]mission_Actors[2]Seeing_Range = 30
Objectives[26]mission_Actors[2]Hearing_Range = 30
Objectives[26]mission_Actors[2]CombatMovement = Offensive
Objectives[26]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[26]mission_Actors[2]Variation = Default
Objectives[26]mission_Actors[2]Task = 0
Objectives[26]mission_Actors[2]Task_Guard_Range = 5
Objectives[26]mission_Actors[2]Task_Stay_In_Range = True
Objectives[26]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[2]Task_Scenario = NONE
Objectives[26]mission_Actors[3]Survive_Number = 0
Objectives[26]mission_Actors[3]Failed_Text = 
Objectives[26]mission_Actors[3]Remove_After = 0
Objectives[26]mission_Actors[3]positionX = 2189.935
Objectives[26]mission_Actors[3]positionY = 2863.699
Objectives[26]mission_Actors[3]positionZ = 46.99042
Objectives[26]mission_Actors[3]Heading = 124.9998
Objectives[26]mission_Actors[3]String_Name = s_m_y_ranger_01
Objectives[26]mission_Actors[3]Relationship_Group = Enemy1
Objectives[26]mission_Actors[3]AddBlip = False
Objectives[26]mission_Actors[3]ShowCone = False
Objectives[26]mission_Actors[3]Invincible = False
Objectives[26]mission_Actors[3]SetHealth = 100
Objectives[26]mission_Actors[3]DieFromHeadShot = True
Objectives[26]mission_Actors[3]CanExitVehicle = True
Objectives[26]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[3]AlwaysFight = True
Objectives[26]mission_Actors[3]Seeing_Range = 30
Objectives[26]mission_Actors[3]Hearing_Range = 30
Objectives[26]mission_Actors[3]CombatMovement = Offensive
Objectives[26]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[26]mission_Actors[3]Variation = Default
Objectives[26]mission_Actors[3]Task = 0
Objectives[26]mission_Actors[3]Task_Guard_Range = 5
Objectives[26]mission_Actors[3]Task_Stay_In_Range = True
Objectives[26]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[3]Task_Scenario = NONE
Objectives[26]mission_Actors[4]SpawnInVehicle = True
Objectives[26]mission_Actors[4]SeatIndex = -1
Objectives[26]mission_Actors[4]Survive_Number = 0
Objectives[26]mission_Actors[4]Failed_Text = 
Objectives[26]mission_Actors[4]Remove_After = 0
Objectives[26]mission_Actors[4]positionX = 2190.681
Objectives[26]mission_Actors[4]positionY = 2865.32
Objectives[26]mission_Actors[4]positionZ = 46.95652
Objectives[26]mission_Actors[4]Heading = 219.9939
Objectives[26]mission_Actors[4]String_Name = s_m_y_ranger_01
Objectives[26]mission_Actors[4]Relationship_Group = Enemy1
Objectives[26]mission_Actors[4]AddBlip = False
Objectives[26]mission_Actors[4]ShowCone = False
Objectives[26]mission_Actors[4]Invincible = False
Objectives[26]mission_Actors[4]SetHealth = 100
Objectives[26]mission_Actors[4]DieFromHeadShot = True
Objectives[26]mission_Actors[4]CanExitVehicle = True
Objectives[26]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[4]AlwaysFight = True
Objectives[26]mission_Actors[4]Seeing_Range = 30
Objectives[26]mission_Actors[4]Hearing_Range = 30
Objectives[26]mission_Actors[4]CombatMovement = Offensive
Objectives[26]mission_Actors[4]weapon = Unarmed
Objectives[26]mission_Actors[4]Variation = Default
Objectives[26]mission_Actors[4]Task = 0
Objectives[26]mission_Actors[4]Task_Guard_Range = 5
Objectives[26]mission_Actors[4]Task_Stay_In_Range = True
Objectives[26]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[4]Task_Scenario = NONE
Objectives[26]mission_Actors[5]SpawnInVehicle = True
Objectives[26]mission_Actors[5]SeatIndex = -1
Objectives[26]mission_Actors[5]Survive_Number = 0
Objectives[26]mission_Actors[5]Failed_Text = 
Objectives[26]mission_Actors[5]Remove_After = 0
Objectives[26]mission_Actors[5]positionX = 2182.318
Objectives[26]mission_Actors[5]positionY = 2865.222
Objectives[26]mission_Actors[5]positionZ = 46.93493
Objectives[26]mission_Actors[5]Heading = 140.0105
Objectives[26]mission_Actors[5]String_Name = s_m_y_ranger_01
Objectives[26]mission_Actors[5]Relationship_Group = Enemy1
Objectives[26]mission_Actors[5]AddBlip = False
Objectives[26]mission_Actors[5]ShowCone = False
Objectives[26]mission_Actors[5]Invincible = False
Objectives[26]mission_Actors[5]SetHealth = 100
Objectives[26]mission_Actors[5]DieFromHeadShot = True
Objectives[26]mission_Actors[5]CanExitVehicle = True
Objectives[26]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[5]AlwaysFight = True
Objectives[26]mission_Actors[5]Seeing_Range = 30
Objectives[26]mission_Actors[5]Hearing_Range = 30
Objectives[26]mission_Actors[5]CombatMovement = Offensive
Objectives[26]mission_Actors[5]weapon = Unarmed
Objectives[26]mission_Actors[5]Variation = Default
Objectives[26]mission_Actors[5]Task = 0
Objectives[26]mission_Actors[5]Task_Guard_Range = 5
Objectives[26]mission_Actors[5]Task_Stay_In_Range = True
Objectives[26]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[5]Task_Scenario = NONE
Objectives[26]mission_Vehicles = 2
Objectives[26]mission_Vehicles[0]positionX = 2182.318
Objectives[26]mission_Vehicles[0]positionY = 2865.222
Objectives[26]mission_Vehicles[0]positionZ = 46.93493
Objectives[26]mission_Vehicles[0]Heading = 140.0105
Objectives[26]mission_Vehicles[0]Name = Police Transporter
Objectives[26]mission_Vehicles[0]Model = policet
Objectives[26]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[26]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[26]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[0]HasPearlescent = False
Objectives[26]mission_Vehicles[0]Livery = 0
Objectives[26]mission_Vehicles[0]DirtLevel = 0
Objectives[26]mission_Vehicles[0]LockedForPlayer = False
Objectives[26]mission_Vehicles[0]Locked = False
Objectives[26]mission_Vehicles[0]Alarm = False
Objectives[26]mission_Vehicles[0]HotWired = False
Objectives[26]mission_Vehicles[0]Invincible = False
Objectives[26]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[26]mission_Vehicles[0]Remove_After = 0
Objectives[26]mission_Vehicles[0]Survive_Number = 0
Objectives[26]mission_Vehicles[0]Failed_Text = 
Objectives[26]mission_Vehicles[1]positionX = 2190.681
Objectives[26]mission_Vehicles[1]positionY = 2865.32
Objectives[26]mission_Vehicles[1]positionZ = 46.95652
Objectives[26]mission_Vehicles[1]Heading = 219.9939
Objectives[26]mission_Vehicles[1]Name = Police Transporter
Objectives[26]mission_Vehicles[1]Model = policet
Objectives[26]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[26]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[26]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[1]HasPearlescent = False
Objectives[26]mission_Vehicles[1]Livery = 0
Objectives[26]mission_Vehicles[1]DirtLevel = 0
Objectives[26]mission_Vehicles[1]LockedForPlayer = False
Objectives[26]mission_Vehicles[1]Locked = False
Objectives[26]mission_Vehicles[1]Alarm = False
Objectives[26]mission_Vehicles[1]HotWired = False
Objectives[26]mission_Vehicles[1]Invincible = False
Objectives[26]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[26]mission_Vehicles[1]Remove_After = 0
Objectives[26]mission_Vehicles[1]Survive_Number = 0
Objectives[26]mission_Vehicles[1]Failed_Text = 
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Drive to ~y~Trevor's Airfield
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = 1740.742
Objectives[27]positionY = 3276.335
Objectives[27]positionZ = 40.33572
Objectives[27]Heading = 4025
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 25
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Get in the ~b~Plane
Objectives[28]FaildText = 
Objectives[28]Type = Enter_Vehicle
Objectives[28]positionX = 1732.719
Objectives[28]positionY = 3266.186
Objectives[28]positionZ = 40.16497
Objectives[28]EnterVehicle_AsPassenger = False
Objectives[28]EnterVehicle_CanExit = True
Objectives[28]EnterVehicle_SetIsWanted = False
Objectives[28]EnterVehicle_SeatIndex = 0
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Fly to the next ~y~Checkpoint
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = -360.1302
Objectives[29]positionY = 3800.434
Objectives[29]positionZ = 71.80024
Objectives[29]Heading = 124.9999
Objectives[29]Diameter = 1
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 200
Objectives[29]PlaySound = True
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Try to Land your ~b~Plane
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = -360.8441
Objectives[30]positionY = 3804.659
Objectives[30]positionZ = 72.00844
Objectives[30]Heading = 164.9999
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 50
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = Enter the ~b~Vehicle
Objectives[31]FaildText = 
Objectives[31]Type = Enter_Vehicle
Objectives[31]positionX = -368.0095
Objectives[31]positionY = 3808.222
Objectives[31]positionZ = 72.00621
Objectives[31]EnterVehicle_AsPassenger = False
Objectives[31]EnterVehicle_CanExit = True
Objectives[31]EnterVehicle_SetIsWanted = False
Objectives[31]EnterVehicle_SeatIndex = 0
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = -366.1115
Objectives[32]positionY = 3805.829
Objectives[32]positionZ = 71.91924
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = True
Objectives[32]SetPlayerActor_RelationshipGroup = Companion
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 99
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]TaskListCount = 1
Objectives[32]Task_List[0]Type = EnterVehicle
Objectives[32]Task_List[0]PositionX = -366.6281
Objectives[32]Task_List[0]PositionY = 3809.134
Objectives[32]Task_List[0]PositionZ = 72.57079
Objectives[32]Task_List[0]Speed = 1
Objectives[32]Task_List[0]SeatIndex = 1
Objectives[32]Task_List[0]TaskIndex = 0
Objectives[32]Task_List[0]Warp = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = -380.3595
Objectives[33]positionY = 3839.834
Objectives[33]positionZ = 53.91559
Objectives[33]Random_Actors_Actor_Model_Name = s_m_y_ranger_01
Objectives[33]Random_Actors_Vehicle_Model_Name = buzzard
Objectives[33]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[33]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[33]Random_Actors_Weapon_Model_Name = Pistol
Objectives[33]Random_Actors_Passenger = True
Objectives[33]Random_Actors_Fill_With_Occupants = True
Objectives[33]Random_Actors_Max_Count = 3
Objectives[33]Random_Actors_Max_ReSpawn = 1
Objectives[33]Random_Actors_Spawn_End = False
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = Lose the ~y~Cops ~w~and get to the ~y~Hideout
Objectives[34]positionX = 68.78008
Objectives[34]positionY = 3742.804
Objectives[34]positionZ = 38.76417
Objectives[34]Cutscenes_Time = 5
Objectives[34]Cutscenes_Trans_Time = 0
Objectives[34]Cutscenes_FOV = 30
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = False
Objectives[34]Cutscenes_Point_At_Position = True
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = False
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = False
Objectives[34]Cutscenes_Follow_Distancee = 16
Objectives[34]Cutscenes_Follow_Hieght = 3
Objectives[34]Cutscenes_Follow_Angle = 220
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Cutscenes_Objective
Objectives[35]Text = 
Objectives[35]positionX = 66.2216
Objectives[35]positionY = 3745.062
Objectives[35]positionZ = 38.77207
Objectives[35]Cutscenes_Time = 0
Objectives[35]Cutscenes_Trans_Time = 0
Objectives[35]Cutscenes_FOV = 30
Objectives[35]Cutscenes_Shake = Hand
Objectives[35]Cutscenes_Amplitude = 0
Objectives[35]Cutscenes_FadeOut = False
Objectives[35]Cutscenes_FadeIn = False
Objectives[35]Cutscenes_End = True
Objectives[35]Cutscenes_Point_At_Position = False
Objectives[35]Cutscenes_Point_At_Player = False
Objectives[35]Cutscenes_Point_At_Actor = False
Objectives[35]Cutscenes_Point_At_Vehicle = False
Objectives[35]Cutscenes_Follow_Player = False
Objectives[35]Cutscenes_Follow_Actor = False
Objectives[35]Cutscenes_Follow_Vehicle = False
Objectives[35]Cutscenes_Follow_Distancee = 10
Objectives[35]Cutscenes_Follow_Hieght = 1
Objectives[35]Cutscenes_Follow_Angle = 0
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = Get to your ~y~Hideout
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 1
Objectives[36]ColorR = 255
Objectives[36]ColorG = 255
Objectives[36]ColorB = 0
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 0
Objectives[36]IconColorA = 255
Objectives[36]positionX = 70.77582
Objectives[36]positionY = 3750.192
Objectives[36]positionZ = 38.73389
Objectives[36]Heading = 1110
Objectives[36]Diameter = 1
Objectives[36]minimum_hight = 1
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 2.5
Objectives[36]PlaySound = True
Objectives[36]LoseWanted = True
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = False
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Random_Spawn_Objective
Objectives[37]positionX = -365.4392
Objectives[37]positionY = 3854.559
Objectives[37]positionZ = 53.30759
Objectives[37]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[37]Random_Actors_Vehicle_Model_Name = blista
Objectives[37]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[37]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[37]Random_Actors_Weapon_Model_Name = Pistol
Objectives[37]Random_Actors_Passenger = True
Objectives[37]Random_Actors_Fill_With_Occupants = True
Objectives[37]Random_Actors_Max_Count = 3
Objectives[37]Random_Actors_Max_ReSpawn = 3
Objectives[37]Random_Actors_Spawn_End = True
Objectives[37]Random_Actors_Spawn_Actors_Only = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = ~b~Franklin : ~w~Finally ! im safe now .
Objectives[38]positionX = 70.57147
Objectives[38]positionY = 3750.403
Objectives[38]positionZ = 38.73564
Objectives[38]SetPlayerActor_Use_Player = True
Objectives[38]SetPlayerActor_Player_Controllable = True
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = False
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 5
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = gesture_no_way
Objectives[38]Task_Time = 6
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = ~b~Franklin : ~w~ oh i forgot to say tnx to Michael and Trevor....
Objectives[39]positionX = 69.48087
Objectives[39]positionY = 3752.993
Objectives[39]positionZ = 38.75336
Objectives[39]SetPlayerActor_Use_Player = True
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = False
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 5
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = gesture_shrug_hard
Objectives[39]Task_Time = 6
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = 
Objectives[40]Type = Timeout_Objective
Objectives[40]positionX = 70.60318
Objectives[40]positionY = 3751.08
Objectives[40]positionZ = 38.74014
Objectives[40]Timeout_Min = 0
Objectives[40]Timeout_Sec = 5
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = 69.75871
Objectives[40]ObjectiveMessages[0]positionY = 3750.882
Objectives[40]ObjectiveMessages[0]positionZ = 38.74017
Objectives[40]ObjectiveMessages[0]Message = ~y~Franklin to Michael and Trevor : ~w~Thanks guys , i appreciate it .
Objectives[40]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = False
Objectives[40]ObjectiveMessages[0]TypeTextMesage = True
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

